Aurora Engine
Real-time GPU fluid
The kind that go woosh, bloop, and occasionally whoa. Real-time, interactive, and running on way too many shaders.
ScrollReal-time GPU fluid
Immersive brand site
3D product configurator
Generative audio-visual
I'm zoop. I got way too into making pixels move, so now I build fast, interactive websites with way too many shaders.
Every pixel intentional, every frame at 60fps, every animation slightly unnecessary. I treat the browser as a playground and performance as a personality trait.
A real-time ink simulation that reacts to your every move. Drag to shove the fluid around and watch it swirl, curl and dissolve. Weirdly satisfying.